﻿using AK.Wwise.Editor;

namespace AudioStudio.Editor
{
	[UnityEditor.CustomPropertyDrawer(typeof(Trigger))]
	public class TriggerDrawer : BaseTypeDrawer
	{
		protected override WwiseObjectType WwiseObjectType { get { return WwiseObjectType.Trigger; } }

        protected override void OnPickerChanged(UnityEditor.SerializedProperty property, AK.Wwise.TreeView.TreeViewItem treeItem)
        {
            PickerChanged(property, treeItem);
        }
    }
}
